﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TimeTravel.XnaLibrary.GamePlay
{
	struct MapState
	{
		public AI Bot1;
		public AI Bot2;
		public List<UpgradeBoost> Boosts;

		public MapState(AI bot1State, AI bot2State, List<UpgradeBoost> boosts)
		{
			this.Bot1 = bot1State;
			this.Bot2 = bot2State;
			this.Boosts = boosts;
		}
	}
}
